Patch 0.11!
Patch 0.11 is here! This is a relatively small content patch preparing for the sprint to 1.0
The following has been added:
- 4 new hair options for furry characters (2 variants of 2 styles)
- 5 new clothing items
- The clothing dyer can now dye layers separately on clothing with more than one layer
- The clothing dyer can now accept up to 2 dyes at a time, mixing the two colors
The primary purpose of this patch was to get my hair workflow back up and running (It's been a while for hair), and to get the game ready for the sprint to 1.0. The next patch will likely be the 1.0 release, and the goal is to significantly improve the leveling, enemy scaling, and loot progression to make it feel like a better core game experience.
Thank you! And please let me know if anything is broken!
Get Archipelagates
Archipelagates
an adult fantasy hack slash and loot game full of dangers, treasures, and interactive characters
Status | In development |
Author | RalivDev |
Genre | Action |
Tags | Adult, Fantasy, Furry, Indie, Romance, Singleplayer |
Languages | English |
More posts
- Patch 0.10!96 days ago
- Hotfix (scrolling)Feb 07, 2025
- Patch 0.9!Feb 06, 2025
- Hotfix (fluids disappearing)Nov 23, 2024
- Patch 0.8!Nov 19, 2024
- Patch 0.6!Sep 04, 2024
- Patch 0.5!Aug 04, 2024
- Patch 0.4!Jul 03, 2024
- Patch 0.3!Jun 03, 2024
Comments
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Things I would want in a 1.0:
purchasable Enchanter/Disenchanter in town
boss monster(s)
more control over portals (level selection, feature selection) or maybe a reroll function with the expenditure of experience
more terrain types
more quests/storyline with the main NPCs
recruitable minor NPCs with controllable inventories
strong attack for spells (hold Q)
hitscan lightning spell that just does raw damage (or maybe slows the enemy?)
advance/rewind stage buttons or keys for sex scenes
A 1.0 release needs way more content, like everyone is saying. I think I'd like sound in the sex interations the most now
yeah, im joining everyone else in saying that there is nowhere near enough content to justify a 1.0 release, if you are like, burnt out or something, we would totally understand if you wanted to stop working on it
gonna chime in with the others here with the opinion that you are not close to a 1.0 release. sprinting to reach 1.0 right now would probably be a Very Bad Idea.
now, if we restrict "1.0" to JUST the character creator, then i'd agree. you've got a very robust character creator that only needs a few additions (helpfully supplied by user epicawesomeness5 below,) to bring it to "perfection."
but the actual game? you've got an alpha skeleton, and by my estimation, you'd need at least two more years to expand this to a decent state that includes a good 6-8 hours of content. this would just be fleshing out the things that already exist, not really adding much beyond that.
YESS IM GLAD IT STILL ALIVE
hell yeah, so happy to see this thing not get abandoned yet, i really enjoy this game 🙏🙏
While this is a great update, I'd agree with the others commenting here that there are more features to both add and refine than just altering the leveling and scaling, if only for the QoL for the 1.0 release;
Although the NPC "manager" is in the game, the only aspect it lets you manage being whether or not they show up in-game makes the feature seem woefully underdeveloped compared to other aspects of the game. Not to mention, there's no way of even previewing the NPC you're toggling, making it a crapshoot whether you're toggling the correct NPC unless you go out of your way to learn their names by toggling everyone BUT them. Giving us an in to the character editor from that screen would solve the problem, and another too, because there's also currently no way to edit NPC's you've made without going and digging through the files to delete them so you can recreate them from a saved preset. But then you run into ANOTHER problem while you're recreating them, because you don't actually have fine control over the color and pattern of clothes in the NPC editor, you have to cycle through them until it randomly generates the color you want, if it can at all, because it seems like certain clothing slots are hard locked to shades of certain colors.
Can you see what I'm talking about? Overall the game is great with the core gameplay loop being so solid, but I'd encourage the 1.0 release of the game to have a smooth gameplay experience at all levels you can engage it at, especially given that the NPC editor is a major hook for replayability.
I was wondering if you would ever add a few more features
1. Advanced Character Customization: Give us more patterns/layers to work with to really make the character we want, the system we have no is amazing but would be better if there was more pattern options.
2. Audio: Sounds for sexual interactions
3. A way to edit NPCs we have previously made to change how they look, without having to create a new NPC
It is far too early for a 1.0 release. What about new terrains, quest/story, more enemy types, weapon types, mechanics(?) and possibly some other things? Right now the game is extremely small and you can get through really all of the major content in about a hour and a half. The game feels more in alpha and would feel wrong to basically skip all of the way to full release already. With the game set at $15 it is already far more costly than the content is has right now, and if a couple things that can be done within a short time gets it to 1.0 doesn't seem right at all!
I really love this game, but I don't think it's ready for a 1.0 release. There's not even a main quest line
Is there a way to remove a pattern (or dye) that has been previously added to a piece of clothing?
If you apply a dye with no pattern it will completely replace everything under it, so you can create a blank slate.
when add sounnnddd