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Will our progress be lost after a patch or update? 

shouldn't be, there were some bugs with saving in the start but that should be fixed since the first patch.

Your progress should be safe for this patch

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Yo, alternate walking styles would be cool

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It would be cool if the game had a pregnancy belly filler. :3

How do you delete a save?

C:\Users\-NAME-\AppData\LocalLow\RalivDev\Archipelagates\saves

It was a HUGE mistake (Now i have 1 kilometer penis) >:D

MUAHAHAHAHH

Hello! In the next updated version, can the effect of losing conscious enemy and NPC increase the effect of pressing the E key to drag Ragdoll? And it seems that after the NPC lost consciousness, there will still be a special effect of love. Will this be a bug?

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Hello! I'm wondering how we share bug reports/feedback ? I don't really like purchasing lewd games on steam so itch is my go to, and i've only seen your link to twitter. Patreon was my next stop but I have too many patrons already (sorry!). what is your preferred avenue for reports/feedback? Thanks! Quinn Fall off a cliff almost immediately xD

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Hungry for new content

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Next patch is planned to release June 3rd

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It would be cool if the game had a pregnancy belly filler.

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I'm realizing that two of the newer clothing items, the choker and the necklace, would really count more as a neck or head item than a shirt, and can't really be associated with the top, and would be great to see a head or neck slot. I know with varying head and face sizes, shapes and the like, seeing something like a pair of glasses or hat may not be common, but we all have necks, so a slot for these new items would be really cool to see and would help a lot with making cool outfits in the long run.

I know this is likely asking for a lot, though, so I'm not expecting a "yes," or even really a "maybe," lol

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The purpose of a necklace in the chest slot is that many players would like to wear something for armor, but not wear a shirt.

If this game will ever be on Steam, I'll definetly buy it.

Archipelagates will not be released on steam, sorry for the inconvenience.

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I'm not trying to shove any ideas on the creator, but I had i few ideas that I wanted to bounce off the community and possibly see if any of this is already planned. 


1). Crafting and material gathering: we can see that the portals have trees and stones at the top, making me wonder if crafting will be involved. if so, in later levels, what about metal ore? maybe we can craft metal armor pieces that break off over time.  

2). new skeletons: I love the new spooky boi designs, but I was curious if the old designs will return in some way. my thought was that maybe there could be skeles with head skulls for the different species, that still have rags and weapons. with that in mind, what about having the living npcs change into skeles after 30 seconds? just a fun idea. 

3). Group fun and interactions: as FurryFun228 below asked, npcs tend to appear in groups and I had an idea. for the two that show up in front of a chest, maybe have them argue over the chest as the player arrives. for the groups around the camps, they could be traveling groups or strangers. a good bit of possibilities :D. 

4). Lust and knockouts: with how much "fun" is in the game, I would personally like to see some form of lust meter. it refreshes each island and determines how much "fun" the player can have before falling unconscious or npcs falling unconscious. i think if the player does fall uncon, then a few outcomes could happen to make things interesting. 1.) One of the town members finds you with their own dialogue. 2). you wake up where you passed out missing a random item from your inventory 3.) You wake up at town spawn.


I know this is a lot of garble, but I'm just excited for the potential for this game and what it could be capable of. RalivDev, I wish you the best and cant wait to see what you do. :)

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More interactions and enemies are on the way!

I haven't quite found a way I am comfortable with yet to work in any sort of combat based sexual interaction.

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Do you plan to add threesome  and even foursome? NPCs often can be seen in groups of 2~4 persons and I think it'll be nice to have a possibility to allow NPC to join your or their 'fun'.

Bug report: I walked around mausoleum and suddenly found out I can steal treasures without triggering skeletons. Also I can talk to NPC's in Town through houses. 

Wierd, I think I posted this earlier but somewhy I think it didn't posted

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Ha, clever.. I'll put that on the bug list, thank you!

That was an accident lol

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Tis a normal case of wall doesn't block metaphysical reach.

Spoon wall is not real

i found a bug where if you get hit while attacking and wake back up and walk to an enemy or a random person a slash will appear out of nowhere and automatically hit them it was a bit of a problem cuz if you try to breed it we'll hit them back and make them attack you (sorry if this gave you more troubles)

I wish this was still on steam my debit credit  card has to many zeros in it and is always assumed to be fake

grab a visa gift card

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Can you add chastity cage?

Will your game be on steam?

Archipelagates will not be on steam, sorry for the inconvenience.

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Will you be adding a dragon dick as an option?

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In the same line of question,  will the canine be given a knot as it should have?

I was thinking about that too.

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Hey, Raliv, long term question;

Are there going to be multiplayer options in the future? Perhaps similar to KoboldKare? I seriously don't expect it in the short term but end-goal, that would be amazing! 

Oh and controller support? I've been playing this mapped out on my xbox one controler via a program called xpadder and the controls thus far fit well, especially with the radial menus.

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This has been built as a single player game, and there are currently no plans to add multiplayer.
Controller support would be really good, but it will likely not be soon. Inventory management will need some significant effort.

I think multiplayer, even co-op will be very interesting, especially if you'll add bosses. Also I think it'll be cool too see hub more alive.

I tried to make co-op game time ago and that was damn awful try. I believe you should finish the singleplayer first and start making online features AT THE END of developing. I think it'll be the right way...

what are the key binding's and is this a multi player games or are those npc's i see walking around?

lamo they are NCPs 

(+2)

Single Player
I updated the description to make that more clear

(5 edits)

The key binds are (as far as I'm aware thus far);
[Tab] Opens your inventory.
[Esc] is pause/menu.
Z (hold) opens a radial menu for your flirts (only 1 ring at this time but eventually I expect it to need sub-rings
E is interact.
WASD is movement.
[Shift] is dash (works in the air too, only once after leaving the ground until you land again)
[Spacebar] is jump (you can wall jump, no limits, but you can't just jump up a wall because you springboard off the wall but you can dash back to the wall).
((You can use dashing and jumping in rapid combo to gain a great deal of speed))
Mouse is camera. 
Left Click is attack.
Right click (hold) is defend.
1-2-3 for weapon swapping. 
Q is your spell slot if you have a spell enchantment on your equipment. (you have 3 spell slots at this time but I haven't found what the other 2 key binds are if they even have one yet or is there's a way to rotate spells.)
C is Ragdoll.

(+4)

this game is truly good, dont stop updating it. also, is there a place where i can store my items?

(+5)

Nope.. not YET.. *glances at next update I am working on right now*

Can someone tell me what is the current version? I wnat to be sure before I buy

Please clarify? I don't see how the current version on a new, early access game is relevant to deciding to purchase. It's had a single update and a hotfix so I guess you could say it's on ver 0.0.11??  The base game very playable what is there, but there's still a bunch of work to be done.

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I want to be able to put the Emote Button from Z somewhere else, I don't have or can change the layout.

This is good I will enjoy it, especially if we get more encounters like in town, different poses, maybe in the end a somewhat deeper relationship level.

If it has to be and works this way I might be also willing to pay a bit extra for some sort of housing or building stuff. 

I didn't had enough time for a big adventure yet.

What is grower? PLease update the explanation soon, I assume there will be more I stumble on. Maybe give examples.

(+1)

"Grower" applies to male penis size when flacid (soft) vs full size when erect. a low setting for this results in you basically having full size dong  both when soft or hard where a high setting will result in the penis being smaller when soft.

Thank you I haven't really heard it before and couldn't really see it during character creation. Some changes are so difficult to see in these sometimes.

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Sooo I guess I'm a suporter now,  I hope you try to make it a bigger project. From what I could see the animations were good enough and I found something that kind of explained the flirting mechanik or what it was. Not to convinced about the (adventure?) part but I will give it a chance. Honestly I just hope the relationship maybe even story part will be good. 


I like those little things I remember saying that somewhere, like sitting down and talking with a character, maybe playing some games or whatever. I suddenly thought of random games and need to stop here with the spontanous suggestions.

(+2)

worth the buy, looking forward to more updates ^^

(-11)

lmk when its free

(+10)

lmk when you have money

(+4)

i cant wait for more update.

So much potential in this game :) 

(+3)

can you play as a gal with a donger? Didn't see that mentioned anywhere. (And potentially 'immature' wording is just because I dunno if there's a censor on here for text comments or not)

(+2)

Yep you can play as a girl with a dick or a dude with tits, whatever you want to call it.

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Heading to bed but I had a bit of a shower thought, and maybe it's not easy so it can wait for later but, seeing our other characters (either ones from other saves or ones we've saved as a preset) in the wild would be really neat and would add a little bit of a personal touch to each person's own game experience. 🥰

(+3)

2 terrain bugs i found, its on the spawn island

(+2)

The grass has a mind of it's own and sometimes decides to do a little stretching out. It's known. 👍

i have 3 monitors, how do i get it to launch on my primary one? it keeps launching on my third monitor lol

I'm curious because I have not been in that situation yet, why does someone need that setup and can you use every monitor in theory?

(+1)

really promising foundation so far! the gameplay is simple but has a nice loop and fairly satisfying combat & movement. character creation and design is quite impressive! the sex scenes & mechanics are quite cute so far. for sure want to see this get developed further.

so, my points of feedback for the dev:

* level progression (collect XP orbs and feed into teleporter to increase level) is never actually explained, no counter for how much Orb you have, no obvious indication you can interact with the central pillar. should be a priority, to help players understand how to progress at all. other than that the gameplay is actually quite fun! I think I see the risk of rain inspiration: move fast around the stage, fight guys, open chests, go to teleporter, continue. it's good and it works! do get rid of the teleporter ragdoll though, it's quite annoying especially since it can take you off the map.

* the writing.. well, not everyone is a writer at all, but there are a lot of really basic spelling mistakes just about everywhere. for sure needs basic proofreading and punctuation at the very least, if characters are to be more than just their appearance.

* i was really pleasantly surprised to find out you can just... beat up almost anyone you meet and take their stuff! that I feel like is a thread you could pull on a LOT further -- having characters recur with memory, based on how you treat them, like ending up with a rival or lover? making People a lot tougher to fight in general to make the reward more commensurate? fucking people/getting fucked as you win/lose in such a situation? this is interesting. I think you should work with this.

* another gameplay quirk I found really interesting is that you can hold powers like fireball, and they recharge. this slows you down a lot but lets you cast two spells at the same time eventually. i like that! this seems unintentional, but you should keep it.

* a lot of the sex is really quite nice for what it is. but personally a lot of the allure/idle animations are exaggerated/fast to the point they get silly. like, those tits are bouncing WAY too fast. personally i'd love if those got slowed down just a bit. also, POV and more gameplay implications for sex are my number one suggestion; toys, potions, body transformations, debuffs, fucking the magic skeleton guys... those kinds of things! speaking of sex... what's up with the canine dick? it's just the same as the human dick but with a sheath. not as advertised :p

i think that's what's most pertinent for now. despite being insanely janky and obviously just a demo of what can be possible, i really like what's possible. please do keep at it, and please do embrace the emergent possibilities!


(+1)

Thanks for the thorough critique! I agree on most point and am working to improve things, but I like the teleporter knock back too much to remove it :P

(You can dash away after opening to avoid it)

(+5)

Check out my YouTube video of Archipelagates!

This is a very charming video, thank you!

Awesome! Great song pick! (Very accurate tbh, I definitely stayed up all night)

(+1)

The game is beautiful, and it's fun to play, it's very nice, so I hope it will be continued and I'm waiting for more updates and new content.

(2 edits)

I had an interesting bug happen, I have been holding on to a bunch of +4/+5 enchants for a while, finally found an enchanting table and threw the enchants on my gear but they all came out +1. Admittedly it could be bugged base gear as the leather pants have 46 base, the necklace has 56, the fishnet boots have 18 the mace and sword have 123 and 96, my armbands have 21 but came with fireball on them already.
I know you mentioned working on gear balancing so I thought this would be good to know if those numbers are not supposed to be so high on some pieces.

Most of this gear and enchants was found from stores in the wild and some locked chests.

(+1)

Possibly a bug. High priority of so, I'll try to fix it next patch as better enchants are coming then too.

(+1)

Nice stuff so far, a way to delete saves and a windowed mode would be neat sometime too

(+2)

Pasting this into your windows explorer will take you right to the save files. You can delete them there.

%appdata%\..\LocalLow\RalivDev\Archipelagates\saves

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There is a windowed mode, press Alt+Enter, this is a windows default keystroke to make most full screen windows into windowed if it's not blocked by the program. You can press that combo again to return to fullscreen.

Appreciated, didn't even know that was a thing lol.

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Don't know if that's a big or I'm just stupid... I can't find my house in town. I thought I interrupted some scripts at 0.1 version with dialogue softlock, but even on 0.2 with new character I can't find a single house with some equipment (except SoPhil's house). Also every time I ask Sophia about house content she says "yep" then "Hmm?" And returns to dialogue options


Looks like there's a little typo with non-capital Y

(+3)

Your house is currently in development, and will be in a future patch.
(It is the broken one)

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Damn, I thought it was the blue one cause Sophia said it was the corner one iirc and that we'd be neighbors.

(+1)

It isn't set in stone.. If the blue one seems more appealing maybe that should be the one.

I hope it will be upgradable. I have 7K of coins and I already obtained an OP weapon and armor in shop (at level 11 the strongest weapon I found had about 20 DMG and my mace from shop have 28 DMG) and I would drop all 7K of gold for a single 3 slot chest in a Town

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Must you play as a male? I got everything I can find, but a few chests i can't jump high enough to reach, and can't have sex with the firs and only fur I have come across. I also can't seem to enter the town. There is also a counter of something I am suppose to get, but I have no idea what they are.

Others are enjoying this game, and some said they been in the town, but how?

- Edit: -

Found the issue. I was attacked and interrupted when I first tried to talk to the first fur, and that canceled any hope of opening the portal, for once interrupted, she will not proceed or start over form where we left off, and get to the topic of opening the portal.

Re-staring the campaign from scratch was my only hope of getting her to open the portal. And now that I have, I found the game better than I first thought, so far.

Now I wait for the game to be finished someday, so I can play through all of it.

(+4)

You can play as any gender you like, the game begins with a character creator.

After speaking to the first non skeleton you come across you will get access to town and more NPCs. (look for the beam in the sky and follow it)

There are a few sexual encounters possible in islands after town as well.

Thank you.

I posted the issue I had in an edit below my post.

(+4)

Honestly such a charming little game.  Not a whole lot in it rn but I wasnt expecting much when I got it. I hope more options will be added to the character creator eventually. (not saying the character creator is bad, because its actually quite good, much better than I expected it to be)


Also I agree w/ everyone else, this game should have a discord server made soon

would love to see knots in the game ^^

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why is some people do this (-1) to people who either wants answare or saying a suggestion idont understand. is the dev who is mad at people or other users do it PLZ explain <3

(+3)(-3)

Means your annoying

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Besides  showing a general distaste for what you posted it can also be to show the post as having little relevance or worth to the conversation.

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