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(+1)

Would it be possible to make the males look more buff? It would be nice to have them with more muscular models but also some normal maps.

Great start for a first release btw!

(+2)

I hope we will be able to make our characters more THICK maybe by just having bigger sliders maybe i don't know how that work for ya but love the game!
kisses :3

(+1)

yes we need them to be bigger!

(2 edits) (+3)

For now a solution to that is modifying the save of your character. In your search bar search %appdata% and find the folder RalivDev (for me its in the folder LocalLow) from there it should be easy enough to modify the save, just beware putting numbers above 5 is not recommended.

My love and support :3

I understand im on android but i can still download it... Huh.

(+7)

Where do we can find patchnotes for future patches? ^^

a really beautifully designed game. It's a lot of fun and the graphics are nice to look at (environment and characters) but still a few here and there could be improved, at least in my opinion.

Decide for yourself how long the fun scenes with the *strangers* should last (at the moment it's more of a quickie)

A little more camera play or different perspectives would be great

That would actually be all :D

I'm hoping for a lot of progress and more interaction options with the characters in the game, until then good luck and thumbs up :D

I really hope that you will add multiplayer, it's great

(+4)

Given that there are canine characters, will there an option for knotted genitals? It would be cool to see. The game looks pretty neat, I hope development goes well. 

(+2)

love how soft the characters look and how bouncy they are, especially their cocks,its very pleasing to watch my girl with a decently big one just flopping up and down x3

(4 edits)

 even tho its currently early-access and just got released 6 days ago its been such a great game so far, i do not regret my invest.

to elaborate a little bit further i'd like to list some things i enjoyed about the game and stuff i noticed while playing:


- the movement is smooth and is satisfying (and together with the explicit content scenes reminds me a bit of BOTN to compare for anyone who knows the game)

- its running fluidly on my pc


- i like the look of having 2-3 swords on my back

- alluring npcs for intercourse via certain emotes is a very interesting feature for me because i havent heard of any other game containing something similar. (i think i will never get used to the chest and bum allure tho ._. )

-  avoiding the portal knockback by toggling ragdoll after opening it is as convenient as bunny hopping and i hope both things wont be removed


- (probably the least noteworthy thing but i'd still like to mention it) opening a locked chest while the player has still some momentum and moves, the animation gets confused and you walk on the spot while the chest gets opened


- it seems like slamming an elf'ish clam with fully endowed horse meat does cause some physical disagreement, yes.(not a professional but, oral act does look quite uncomfortable to me aswell)


at last i experienced three bugs wich might have some more... frustration potential:


- you can kinda softlock yourself by glitching into the roof of town houses and the ones in the wild. jumping and dashing upwards on the doorframe inside a house (tested it 2 times in town sophies house and the blue one next to sophies and once in a house in the wilds). why softlocking yourself in the attic of someones house tho if you can try to glitch your way out, when i was testing glitching out of bounds by gaining enough speed through sloped bunnyhopping i found out that you can use w, shift and then c in a short order to slip/fall underneath a slope (the roof of the house you are stuck inside for example) then exit ragdoll and youre out. getting far enough underneath the rooftile can be quite challenging due to the limited amount of space you have to walk. i tested it once and it didnt took too long tho. (side note:  clipping through terrain the same way is possible but not rewarding, staying out of bounds is harder than the clipping itself, either you fall off and die or you get back inbound)


- when the player inventory is full and you drag an item thats equipped  by a certain mob. you have to swap the wanted item with an item that fits in the  same slot, if you try to swap it with any other item in your inventory the item you unequipped from the mob just disappears. (i hope it makes sense. the lack of english knowledge makes it hard to explain things sometimes)


- i also managed to get the game freeze 2 times. if i find out more about it i will edit it in, so far it only happened when i took the portal back to town (ambient music in the background is running while im stuck in a blackscreen)  after restarting the game everything's back to normal. unfortunately the continue button doesnt work for me.


some things im hoping for:

- custom keybinds

- wide arrange of toys

- regarding the house and even more important the storage system coming with it i hope there will be plenty of it, unlimited even cuz  i do love a good hoarding... cant help it


- opportunities to use walljumps ( maybe to get out of vertical mineshafts for example)


Shadow

some shadow i wandered over, thought i take a pic

i hope atleast some informations are helpfull to anyone exploring what early access can offer i also wish the best to everyone working and supporting this piece of art (please take your time and be sure, i defo wont be mad abt it if thats the case )

*please note that this is my first comment here on itch.io thus i am sorry if there is something ive done incorrectly. should that be the case i will correct it as best and as fast as i can. 

biggest bug in the game is that i cant have quinn as wife yet... T-T

(5 edits)

Love the game so far, glad I invested. I expect big things from this, it has a lot of potential. One thing I do sincerely hope we get to see is the mind control collars (and maybe the chastity belts, but not so much lol) from the other game. 

Maybe some enemies that can trap/control the player/allies, or ghost types that can enter into and  possess players and npcs? Maybe even a corruption system!  While those are ambitious goals, doesn't mean I don't hope its there. Just spitballing here, since the game has a lot of undeads so far.

Additionally, character creation is very robust. I won't comment on it now as its far too early in development, but I am excitedly hopefull we will get longer hairstyles with more complex highlight/multicolor options. If nothing else, I really hope we get a greater amount of hairstyles, long and short.

No comment on naughty bits, as this is too early. If we get more and different of what we have now, I think its a total W. Specifically hoping for the option to have "all the things" on one character!

FInally, armors and weapons, which is the other primary meat of the game (pun intended) along with combat. Obviously, again, EA! So these have room to grow. But I certainly hope there's a wide array of armor and weapons to choose from, like crop tops and navel-baring tubetops (big fan of these, biased, I admit...), fishnets, non-revealing and very-revealing gear, etc, piercings, jewely, chokers, and the like. Also, "suggestive" magic and weapons. Because who doesn't wanna "slay a dragon with a hard salami stick"? 

I definitely would love to see plenty of the kink and fun they intend to add

"all the things"?

(+1)

Excited to see this grow, really solid base here already! As far as content planned, I imagine the big stuff is to flesh out some more biomes to progress through, boss stuff, and quest progression. 

I'm wondering if down the line once the base is more fleshed out you'll think about adding other kink based encounters? Slimes could be a fun one for an enemy type, or maybe some sort of bondage mimic trap. Also get if those are a bit too out of the scope for this though.

(+1)

Yea you got it. Bug fixes and progression are the first updates planned.

I would LOVE to do some kink encounters later though.

This game is amazing. I can't wait to see what happens next. 

This game is fantastic! It plays well, combat is fun, the premise is interesting and the animations and reactions to the Allure commands are awesome! And that's not even mentioning the incredible character customization. I can hardly wait for the content updates.

(+1)

Planning on selling this on Steam?

(+4)(-3)

No, this game will not be on steam, sorry

This game is so good so far! And I'm defenetely looking forward to support this game to have more content! Question... Will there be a Multiplayer mode in the future? It would be awesome to have that for coop missions and more than just missions xP 

(+5)(-1)

Multiplayer is outside the scope of this game unfortunately. I love multiplayer games and would love to build one someday, but they are very challenging to develop.

No multiplayer is unfortunate, since the way the game is made so far with movement and interactions feels like a coop game. if you ever double back on that suggestion, maybe you can see if Naelstrof could help you out with it when he has time, i found this game because of his discord server after all. 

I really hope that you will add multiplayer, it's great

(+2)

I have played until island level 10 so I felt like now is a good time to give my feelings on the game. Overall, it's fun. It looks good, movement and combat feel smooth and there's a lot of ideas I like. I'll go over some of my thoughts in no particular order.

First, the character creator. I think it's really, and I do mean really, good. There's some slight... I don't know if I would call them problems, but just slight annoyances with it. For instance the buttons to select patterns are a little small, this can make it easy to missclick. It also causes text to sometimes go off the button which can make it difficult to read the text. Another thing I found slightly annoying was the character constantly making facial expressions when you adjust things, this can make it difficult to see how your changes are impacting the character, I found this particularly annoying when changing the ears. Beyond that I think the only thing that could be done to improve the character creator is add more stuff.


Second, I'd like to talk about combat and, by extension, movement. The combat in this game is overall pretty easy, though that's mainly because of one reason. That being that jump attacks are overpowered for some reason. They're so strong that they're stronger than charge attacks in my expirience, mainly because they don't need a wind up. Another reason why it's so easy is because when you hit an enemy they ragdoll. This allows you to just hit them when they're down. Speaking about ragdolling, I don't really understand the reason why the player can choose to ragdoll, other than just seeing the funny physics. Enemies don't take advantage of the fact that the player is ragdolling in any way, except the fact that they seem to spam their weapon sheating animation? Though that may just be a bug. Back to combat though, the only reason why I die anymore is because of one thing and that's fireball. Let me talk about the spells. Fireball currently feels bad to use, mainly because of its low projectile speed. The fact that it deals damage over time doesn't really do it any favors. When enemies use it though, it's a death sentence half of the time. The reason being that the damage of being set on fire can't be reduced, that coupled with the fact that all healing is over time makes being set on fire while at anything other than full hp pretty much guaranteed death. The frost spike feels better to use, it also doesn't feel unfair when used against you. It doesn't do a lot of damage, but the fact that it ragdolls makes it good against enemies. Against the player it isn't really any different from a regular weapon attack other than it being ranged.


Let's talk a little bit about movement. Movement in this game feels smooth, mainly because of the fact that jumping maintains momentum. I don't whether this is intentional, but you can very easily bunnyhop to reach insane speeds. This can be achieved by dashing, jumping air dashing and then repeating this when you touch te ground, once you get a bit of speed going you don't even need the ground dash anymore and you can just bunnyhop and airdash. If this isn't intentional I hope you keep it anyway because it's very fun to do.


The third thing I'd like to talk about is inventory and items. The inventory is probably the thing which I have the most grievances about, it's not bad but there's just a couple of slight annoyances. The biggest problem imo is that the inventory is too small. This is because there's no way to drop items (as far as I've found) which means you need to find some kind of container or a shop in order to get rid of items you don't want. This, combined with caps on stacks is very annoying. The cap isn't that bad on healing items since you never need more than 10, but the caps needs to be increased for keys and coins imo. I also don't think there's a need for three weapon slots, at least not right now. Since the only two weapons types (swords and maces) behave exactly the same. This might change when more types are added though.  Spells being tied to enchantments are a neat idea, but I could see this becoming a problem when more spells and more enchantments are added. This is because you'll have to start weighing whether you want to enchant your gear with spells or more protection. This is cool from a balancing perspective but current way enchantments work as well as inventory could make this more trouble than it's worth. The last things I'd like to talk about for inventory are dye and patterns. I'm gonna be honest, I haven't touched these. For the simple reason that they're not worth it. The only way to get patterns and dyes is from the shop, you might as well save the money in order to get a better item. You also can't just slap the dye and pattern on your armor just anywhere, you need a specific... I don't actually know what they're called in game so I'll just call them crafting stations, where you apply the dye and pattern to your chosen item. This imo just way to convoluted.


Next I'd like to talk about enchantments. Currently, enchantments are worthless, gameplay wise at least as they're actually quite good at boosting the value of an item. The weapons that increase the damage of your weapon are okay early game, but the fact that they only boost damage by 1 or 2 make them worthless late game since I have found weapons that deal 40+ damage. This also goes for the enchantments that boost protection. This only leaves the spell giving enchantments on which you can find my thoughts above. I do quite like the enchanting system though, you can disencthant an item at a certain crafting station which will give you the enchantment as an item (this is currently annoying because of small inventory) which you can then slap on an unenchanted item at a different crafting station. Like I said, this is a cool idea but the weakness of enchantments currently doesn't really make it worth it.

Lastly, I'd like to talk about bugs I've encountered. As the person below me said, pressing Z during sex scenes soft locks the game. Speaking about sex scenes, if you perform two sex scenes on NPC in quick succesion, the second scene will play at an accelerated pace and won't give EXP (I don't actually know whether it's EXP, I'm talking about to purple orbs used to increase island difficulty).  NPC's in general are a little buggy. When NPC are nearby to watch a sex scene, they will constantly spam their suprised animation while also spamming the text boxes. If you use the 'offer' action and it influences multiple NPC, when you're engaging one NPC in the sex scene other ones sometimes start combat. NPC that use allure of offer actions can draw attention away from your allure and offer actions, this can really become a problem when interacting with 3+ NPCs as they can distract each other from each others allure and offer actions, this can be particularly annoying if you're attempting to get two NPC to fuck each other. The cunnilingus animation seems to put your head the distance it would be if you had max snout length. Also, performing actual intercourse seems to sometimes cause the recieving parties dick to pop in and out of existence (if they have a dick, of course).

Overall, I'd recommend this game despite it's issues because I'm certain those issues will be solved in the future, along with that the core systems of the game are very good and the game feels good to play. This leads to the game having a lot of potential as long as more content is added and it makes me hopeful for this game's future. If possible I would like maybe a discord server or something where bugs can be reported and suggestions could be made.

(1 edit) (+1)

I just realized I forgot some stuff I wanted to say, so I'll put it here so I don't have to make the long message even longer. 

I dislike the fact that falling off an island immedialty counts as a game over, sending you back to town. This is made up for by the fact that you don't lose anything on death which I am grateful for and it makes actually dying just a minor incoveniece. The fact that getting slung of the island make you get tp'ed back to town is made pretty annoying by the fact that when standing near a portal when it opens you get flung away in ragdoll which could result in you getting thrown off the island if you're near the edge. I don't know whether it's a bug or not, but I hope this is changed, while in town this isn't a big deal as you're just tp'ed back to town but when you're attempting to farm EXP by blitzing island this can be quite annoying.


Speaking about EXP, farming EXP can be quite annoying, mainly because only skeletons give EXP upon being slain. NPC only give EXP after sex acts, I don't know whether this is intentional but having to do 10 sex scenes in order to farm EXP can take a little bit, mainly because of the bugs mentioned in my message above.


Another things I've noticed is that if you slay the town NPCs they just come back. I'm just mentioning this because some of them, Quinn in particular, have some high value stuff that you could steal off of them for some quick money early game.

(+1)

Thank you for taking the time to write this up! This is a really good overview of the rough spots in the current version, and it makes for a great addition to my references while I plan updates.

Some of the weirder things you point out (3 weapon slots, non scaling enchantments) are artifacts of system changes that happened before launch. I agree they need to be addressed. They just hadn't made it to the top of the priority list yet.

Thanks!

I've now gotten to island level 15 and have some more things I'd like to talk about.

First, dyeing (and cooking by extension). I've actually gotten around to try dyeing and have a couple issues. The first one is the items needed to dye. The fact that you need two items, which are only available from the shop, makes managing inventory a pain. More so because if you want different colors or patterns you need more than two items. The price of items, not just dyes, doesn't really bother me because earning money becomes very easy later in the game so that's not really a complaint. Another problem with dyeing is the fact that you need the dyeing station. Not just dyeing stationg, but also enchanting station, are way too rare imo. I'd like to be able to add them to the town (maybe by buying some kind of town upgrade for gold?) since finding them in the wild is way too inconsistent. The last problem with dyeing (and cooking) is that it sometimes just doesn't work? I think this is because you need to wait, but the lack of  a timer of some kind makes it impossible to know whether you just need to wait longer of if it didn't work.

Playing to the harder island levels has made me notice some other stuff. Particularly that NPCs stop dropping keys. I don't know why this happens, but past a certain island level there are no key drops. NPCs have also started being able to survive jump attacks. The first time this happened it actually took me by surprise. It doesn't really make the game more difficult as I just whack the NPCs first before performing a jump attack which kills them. This does make groups of enemies more difficult though. Speaking about enemies, unarmed NPCs are more difficult than armed NPCs due to the fact the unarmed NPCs spam spells, as I've said in the message above, fireball is extremely overpowered when used against the player. This leads to the funny situation where fighting a group of unarmed enemies is more dangerous than a group of armed enemies.

Now that I'm talking about enemies anyway, let me talk about grinding the EXP. Since NPCs seem to give the same amount of EXP no matter what the island level, it's become more worth it to farm lower island levels because I can one shot NPCs with regular attacks. I'd also like to see the living NPCs give EXP upon being slain, since currently only skeletons give EXP upon being defeated. The fact that living NPCs only give EXP after engagingin intercourse, combined with the bugginess of intercourse can make grinding them (pun intended) for EXP way less time efficient than grinding skeletons for EXP. I have discovered that jumping when you recieve the EXP for intercourse can end the animation earlier. This doesn't really help due to bug that you having sex in quick succesion has that bug mentioned in my message above. NPCs path finding can also be pretty buggy at times, particularly when dealing with elevation differences. NPCs that are on a ledge will sometimse walk in place next to the ledge, they will continue to do this even when aggrod which makes them not leap down to fight (I don't know if I'm explaining this well). Skeletons that are doing the idle animation when working on the wooden structures will also not aggro to the player. I've even knocked down a skeleton that was working once and they just got back up to continue working, ignoring me. Lastly I'd also like to mention that when I was still grinding the living NPCs I stopped wearing pants since the only way to engage in intercourse is by not wearing pants, the small amount of armor gained by wearing pants was not worth the hassle of taking them off for intercourse and then putting them on again in order to have more armor. 

There's a couple of smaller bugs/issues I've encoutered that I will list in no particular order. The smash attack that happens when you perform a jump attack form higher elevation doesn't seem to deal damage, it only stuns enemies unless you hit them directly. I've also encoutered small patches of grass that connect places of a higher elevation with those of a lower elevation, this bug seems to be purely visual though. A piece of island generation that isn't purely visual though, is a certain rock formation that is near impossible to get up. This formation appears in forest biomes and is used to connect higher evelation places with lower elevation places. It consists of three rocks of differing heights which lead up to a ledge. This ledge, however, is extremely diffcult to get up on and more often than not, even downright impossible. I've gotten softlocked by this because there was a pit with the only way out being this.

This is all I wished to talk about, I must thank you for taking the time to read all this and to respond to all the messages left here, you seem to have a lot of passion for this game which makes me very eager to see where it goes in the future.

Since my description may not have been very good, here is the piece of terrain that caused me to softlock. Speaking about the terrain generation, I think it's very cool. Particularly the fact that caves can be generated. It's unfortunate that looking cool is all they're currently good for.

Really promising so far, I really love the character creator.

Just some bugs, and quality of live suggestions (sorry if some of them are already known):

  • Character creator (pattern problems only apply to dragon species):
    • The pattern "halfbottom" is clipping at the back of the head.
    • The transition between "inner legs soft" and "and inner thighs"/"chestbelly" looks a bit off, maybe a gradient version or hard border version of one or the other could fix that.
    • The option to set a base color for every body part individually (head, ears, torso,...), since some areas can't be changed otherwise.
    • Larger font and a drag and drop option for pattern layers.
  • Other:
    • Hitting "z" in sex scenes makes your cursor disappear, softlocking you (but gives you the nice ability to move the camera freely).
    • Balls clipping into the thighs (I don't know how hard it would be to circumvent that or if letting them collide with the legs would cause other problems but would be a huge improvement, in my opinion, if it could be done somehow)

Is there plan to have a dedicated place to report bugs and content suggestions (if you're ok with that) in the future?

(+1)

I'm still trying to figure out what I want to do for bug reports and content requests, but I appreciate this for now! Thanks!

(2 edits) (+3)

pls let us seduce Shale properly in future updates...
I love him already sm.. I wanna suck him off soo bad..
On a serious note, I love the gameplay! Def would proudly play with rich-presence on if it weren't for the sex stuff bundled into this nice package!!

(+1)

Shale has a lot of responsibility to deal with, but he could definitely use some love too. I definitely want to add more content with him.

Can this game become port to Android?

No android port is planned, sorry

(+1)

Already this game is showing great promise to actually turn into something great. My only gripe with the current build of the game is the very animated idle animations. It's very fluid with a lot of swaying but it doesn't look great with masculine body shapes. If there could be an option to reduce or remove the hip sway would help in making some of the bulkier body shapes look more comfortable.

On another note, is there currently a roadmap or a planned content forum that we could reference? I don't want to add myself to the massive pile of "Could you add X, Y, and Z, into the game?".

(+1)

On the first note maybe it'd be good to have some variety of idles, maybe some you can choose early on to add a lil extra character to the player character and npcs

(+1)

That would be pretty good, give some additional diversity to the personality of characters without having to get into dialogue interactions.

not ganna lie the game is good but kinda dry, but for now the game is good i wish you can add more stuff soon and maybe even try adding multiplayer? bad idea i know but why not

This looks pretty cool!

I do have a question for the sexual content for this game though, is the sex reserved for ONLY the normal npcs or can the enemies in the game also sex you up? Even if it's not implemented yet, can or will the enemies be able to sex the player and if so can the player also do the same to the enemies?

The only NPCs you can't have sex with are the skeletons. 

(2 edits)

This is really cool! I like the facial expressions. cum effects would be nice to have.

(1 edit)

I really love that game, but i didn't found the way how i can make someone sit on that bad in the town like on the screenshot. I will wait the next updates with some performance updates, and more XXX animations, like interaction with hands, or different animations on the same action. And please, make a counter of that purple orbs, that will be helpful. Like how much them on the map, and how much you've collected. And also i want to see not only recieve XXX animations, but also giving animations.

To unlock the bed sex with Sophia do the quest in town. For giving animations, seduce and wait for the NPCs to emote an invitation like you do.

oh? Thank you, I'll go check it out.

(+1)

Customizable tongue and "Allure with tongue" emote? 

The emote could be the character holding their middle and index fingers in a 'v' shape to their mouth and sticking their tongue out full length.

Speaking of tongue length. If you do decide to add togue customization please let us make them Long.

a hotfix for settings would be awesome. playing in a potato pc makes the game crash or play at 8 fps max in my case, somethings like being able to lower resolution, effects, particles, shadows and/or quality would make the game smoother and reach more people. awesome game, will be looking forward to its progress, keep it up!

Unfortunately the game relies heavily on my animation tech and it taxes CPUs a bit. I can still do a pass to allow things like disabling animations or jiggle physics in the distance that could help, but it will take a bit of time.

Damn, is there a way to change the resolution at least from the game folder maybe?

(1 edit)

this is very well done so far, love anny game with goofy Ragdolls, glad to support it, do you plan on adding a belly slider for character creating?

Was so worried that when this game was removed from steam and my wishlist that I lost it for good. So glad I thought of the idea to check itch tonight. This game looks awesome, and I look forward to seeing the finished progress! I plan on donating more, as I want to support this project. Keep up the great work! :) <3

Love the game, cant wait to see what else you got in store 

only real issue is dye and how long it takes to work but that is about it.

(+1)

I'm very happy that this game released, I'm having a ball with it!

Is graphical settings enabled in the next update? the games runs fine fr- its just that i got some spec prefences when i'm playing my games and that would be cool to have in a future update

I don't know about next update, but more options are coming. Is there any particular preference you would like to see?

Well mostly "extra pretty" general stuff like bloom, saao, etc. But i guess if those options were to be mess with a full graphics settings would have to b aplied, so u add the stuff u feel like bro, i'm just saying that letting players costumize their game as much a possible (in both gameplay and spec) for their liking is always a good point of view.

Oh nice, yea those should be pretty straightforward to make adjustable. Thanks!

Wanted to know, when will updates be expected? I know a lot of people are requesting things but I want to know how fast do you think development will be? I know people try to usually push out updates every month if they can. Of if you're just working at your own pace at this moment and just to expect updates whenever.

(+4)

I am working full time on this, so although it is difficult to commit to a specific update frequency, I will be going hard on it.

Una consulta me gusta el juego pero si lo compro ya sería solo una vez o debo pagar cada vez que se actualice

Updates will be free

(+2)

Hey, had to support the game.

Just one quick question. Is the Option for a Fullpackage Futa a possibility? Like in havin both Pussy and Dick? I understand if its not the priority but it seems to be out of my uneducated view not that impossible. Either way gonna keep an eye on this. Looks promissing.

(+2)(-1)

Dev, just one request.

Please add a bellybutton to the models. It's a simple request, seemingly inconsequential to most. Not to me, though, or people who feel the same, small as this minority might be. That is all, ty.

(+3)

Oh my god you have no idea how long "add bellybutton" has been getting pushed down the priority on the to do list.. Consider it bumped up.

Ty so much dev. With a laundry list of things to do, and a buncha requests from people, it's daunting I'm sure.

(+3)

you can be male, female and anything inbetween and you can have sex with every npc, i like the interactions but i do have some constructive criticism. Do note that i am taking into account that the game is in early development and as such, i do not expect immediate changes based on my suggestions henceforth.

what i'd like to see in future:

-improved models, i like how they look don't get me wrong but some parts of the character models look crooked, either there are some modelling errors here and there or the meshes were bound to the bone badly in these areas, one such place i found are the hands.

-claws on fingers, no reason not to have the option to put claws on fingers especially on the furry races.

-more animations

-more interactions

-more emotes

-more playable races

-more sex positions

-if you have the npcs follow you around they can interact with eachother when they try to emote at you, i'd like to see a form of this when they're not following by going around the village interacting with eachother / make it an option you can turn on or off as some people don't like it when their waifu goes around having an affair with others when they're not looking

-better ai pathfinding, to elaborate, i asked the fox at the start to follow me around, i passed under a platform with some planks on top, i believe she was trying to reach said planks so she got stuck under the platform vibrating at high speeds, i believe she was trying to split the atom.

-menu item to go back to the main menu

-more options especially graphics wise

-scales for the scalies in this case the dragon playable race (can be an option during character creation too)

-ability to stop npcs from following you anymore

-quest log / journal

-i really liked the facial animations so more of those too

-juices on orgasm

That's it for now, i look forward to future updates.

(+1)

One part of me thinks I glitched the game by being able to seduce the old wolf guy in the overworld, when his response to having sex in the town is to rebufe me.


Another part of me thinks that's perfectly fine as a glitch and makes the ensuing animations when he does get incredibly flustered and turned on and nonstop bouncing his chest, showing off his ass, and generally flaunting himself like one million times hotter, so, is it a problem, Who Can Say (I say no).


It's clear this is very early in the access, and I would love to have more ambient sound with the next update, but overall, I can't especially complain (beyond being a but annoyed that the custom scarred fox girl just completely disappears after you arrive at the town). Just sitting here waiting for there to be a hit more meat on the bones of a game that looks like it could be a promising and horny time sink.

(+1)

Great start, can really see great potential in this game.

Art style is really nice and polished, the systems in place seem good so far and I assume will be added to and polished as time goes on.

Core gameplay loop is simple but better than over-doing it like some.

Thank you a lot for adding a human race in the game from the start, I don't mind anthro but it's really great to have the option for my character.

My only feature I'd love to see is cum on body & cumflation in the future, however, really excited to see how this progresses either way! :D

Does this game have M/M content or is it just M/F?

(+1)

It does have M/M content

Very good

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